In reality, the difference has amounted to plopping down an extra police station or two, plus a prison, which hasn’t changed the way I play beyond the subtle sense of satisfaction that comes from knowing there’s even more simulation going on behind the scenes. After Dark is the first expansion for Colossal Order and Paradoxs well-received citybuilder Cities: Skylines official site, and is focused on tourism, leisure and neon-lit night skies. Developed by Colossal Order and published Paradox. The game expands on the repertoire of features and customizations designed to enhance the thrill as well as maintain the challenge of the city building experience. On paper, the new police system sounds like a big deal: it simulates criminal activity in more detail, with more activity at night, and criminals who’re caught and incarcerated will eventually be released and reoffend unless you rehabilitate them in a new prison structure. Wot I Think - Cities: Skylines After Dark. After Dark is the first expansion to the hugely popular classic city simulation Cities: Skylines. Still, it’s the kind of content that, if you weren’t specifically looking for it, would probably take you a while to even notice anything new or different, and very little affects the moment-to-moment task of running a city in a meaningful way. “There are absolutely some tweaks in After Dark that will add some visual variety, and power-users will get some use out of them: roads with built-in bus lanes, taxi depots, a bigger airport, some new ordinances, the ability to specialize your commercial districts between nightlife buildings and tourist-centered attractions, and shoreline buildings like yacht harbors and restaurant piers to give them more distinct regional personality.
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